6/2/23

Hume's Animations First Draft Demo

As Hume progresses into the depths of Emily’s psychological experience, they are unraveling their disfigured imagery. As Hume’s state evolves, the makeshift outfit of robes and tied belts becomes tattered bandages soaked in blood. The audio evolves to reflect that in Hume’s locomotion. In addition, this custom tool allowed us to test a variety of Hume’s animations to better sync audio in a variety of game states.

Note: This is the Beta demonstration of Hume’s Audio System before Gold Master Polish.

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John Lemon's 3D Haunted Jaunt - Dynamic Environment System with Wwise