Building
games
characters
worlds
like you're really there.
Hyper-realism is the center of my approach. Whether it’s putting you into a dark cave with drooling monsters or in the middle of an epic, citywide shootout. I'm here to give players an exciting listening experience.
Or…
Scroll down to learn more about me.
My passion is a giving a good experience.
It gets sweaty and hot hiking through hills and rivers in a west coast summer. Especially when the road to your recording session seems endless. But what makes it worth while is capturing the moment for someone else to enjoy. Helping to create memories. For me, going the extra mile during a field session is the source material for an unquie ancient sea beast. Whether it's real, mystical, or somewhere in between, I want to give my players an experience a closer to life.
I'm looking to give players memories they'll cherish. Perhaps an iconic moment that excites them to play again. I want to help make the world brighter by creating memories through games. My games are adventurously exploring “curious” unchartered worlds. My games are daring fights with waves of non-stop enemies. My games are filled with terror in every nook and cranny lurking for a way out. My games are awesome to play and sound absolutely great!
Sound Design Portfolio:
CV:
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Pioneering creative audio experiences that strive for excellence and push the limits of narrative storytelling.
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THEMORETHANEVERS RECORDING STUDIO LLC
Technical Sound Designer & Music Composer June 2020 – Current
• Coordinated an audio post-production agency with independent video game developers, film directors, and music artists to create sound effects and music.
• Designed an audio development method to create sonic identities. Developed character thematic direction and gameplay with interactive audio for 4 games.
• Redesigned 3 audio gameplay systems to improve interactive music, audio environments, and character sound design systems.
Grubsoft Interactive: Technical Sound Designer (Los Angeles, CA) May 2022 - Current
• Undisclosed game! More information will be available upon release.
Cultural Game Jam 2021: Sound Designer (Remote)• Designed audio interactions and music scores for a game submission in the Heritage Cultural Game Jam.
Af.Ford Films: Music Composer (Chicago, IL) July 2020 – Sept. 2020
• Premiered a culturally eye-opening music score to expose the ongoing struggles of gentrification in an African American psychological horror film.
• Forged a relationship with an award-winning film director in the Chicago area.
• Empowered black hip hop artists from around the world to contribute by telling their stories with lyrical performances.
COMCAST CABLE COMPANY Santa Cruz, CA
Retail Sales Executive (Supervisor) Sept. 2017 – June 2020
• Explored Xfinity’s internal leadership development programs to better understand how to lead, communicate, and develop the skills of team members. Graduated with company recognition from the West Coast Vice President.
• Achieved over 8 awards in leadership and performance as well as multiple division MVP awards.
• Inspired a failing team to become the 3rd highest ranked store in the country.
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Audio:
Ableton Live, Pro Tools, Logic Pro.
Sound Design, Sonic Building Blocks, Audio Editing, Field & foley recording.
Wwise, Izotope Plugins, Wave Plugins, and UA Products.
Unreal Engine & Unity.
Organization:
Microsoft & Google Products, Project management.
Languages:
Fluent in English and Conversational in French & Spanish
Interests:
Music production, playing guitar, nature hikes, playing video games, finding unique restaurants, and traveling.
Technical Skills:
C# Scripting and web design -
Full Sail University:
GPA: 3.35
Relevant Coursework: Sound Design for Games, Mixing Techniques, Recording Principles, Audio Arts in the Entertainment Industry
Vanden High School:
GPA: 3.68
Graduated with Honors
7 AP Classes, 3 Honors Courses
Certificate Courses:
Game Audio 201
If you’re looking to introduce realistic sound design into your game, Contact me.
Themorethanevers@themorethanevers.com
(971)-600-2371
484 Chemawa Road,
Keizer, Oregon, 97303
Looking for a bit more? Go below to learn why you should add Themorethanevers to your team.
Demonstration of the animation test tool and how the custom audio tools used to make Homebody allowed for using switches and states to evolve Hume’s audio as they progress through the game.
As Hume progresses into the depths of Emily’s psychological experience, they are unraveling their disfigured imagery. As Hume’s state evolves, the makeshift outfit of robes and tied belts becomes tattered bandages soaked in blood. The audio evolves to reflect that in Hume’s locomotion. In addition, this custom tool allowed us to test a variety of Hume’s animations to better sync audio in a variety of game states.
Note: This is the Beta demonstration of Hume’s Audio System before Gold Master Polish.